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blakemoso
Blake Mann @blakemoso

Age 30, Male

Student

Canada

Joined on 4/2/11

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Comments

For me the games reminded me of Skinny, (created by the same person who came up with coma), because of the orb searching and the spiders were similar. i like the plotand style of coma and skinny, thats why I played blackwood.your games is more interesting because it will continue in to a longer story than coma or skinny.

It's been so long since I've played skinny I don't even remember what it's like... Coma was definitely better for me...

Anyways, thanks! I'm taking a brief break from Blackwood to work on a slightly different game, which hopefully will be finished within a the next couple months, then after that, it's full steam ahead on the development of Blackwood, and I've got some pretty big ideas for it!

Unfortunately, big ideas mean lengthy development, so it's probably a good way into the future. :(

Nice mate, really did a great job here :)

I love this moody style of games, you managed to creat a great atmosphere and a real "dreamy" feel to it, I'm looking forward for the real game

I really do hope you continue to make more. The game was great and did remind me of both Nevermore , The Coma, Skinny, and...(um...forgot what it was called. Woops). But anyway keep up the good work.

I remember the name of the other game now, It was Prior.

Coma skinny nightsky naught nevermore1-3 Q-compressing the heart ErlinE grey armed w/ wings1-3 prior all have the same art style, some more than others, but they consist of my favorite style. Sooner or later Brackenwood, all of it can join that list. My new favorite game /art style. The music in the games are awesome too. It completes it all.

I don't want to sound like an impatient jerk or whatever, but any news? I understand that making flash games can be difficult at times, or if problems in life (things not involved with the computer,school,work,etc.) get in the way, but the fact you made an awesome game then went totally quiet has gotten my attention. So please let me know if you wish to continue. Thanks.

I'm glad you're interested enough to be concerned! Truth is, I waited until I was finished with school and settled down into a job before even putting any thought into continuing game development. I've also decided to move away from flash. But I haven't given up on Blackwood!

I'm currently in the process of teaching myself c++, with the intention of developing Blackwood as a much larger experience. So what does this mean? On the good side, it means that the game will be a vast improvement over the prologue, and much larger and more in-depth. In terms of bad news, it also means that development time will be exponentially longer.

It will take me quite some time to get my knowledge of c++ up to the level it needs to be before I can even start development, but as soon as I start getting art assets put together, I will start posting them around and trying to raise awareness for the game.

Thanks for asking!

Okay, thank you for responding. For a moment I was starting to get worried, and I understand your reasons for taking time. I just wanted to make sure you didn't just quit.

Good stuff. Blackwood has got me wondering if it'll be better than Pinstripe. That's the first big and not free game by the makers of Coma.